QUALIFICATIONS
• Over 20 years of experience in the entertainment industry
• Contributed work on major video game titles, such as Game of War, Dead Space, Star Wars, and Marvel
• Classically trained in fine arts and current on most latest digital software
• Expert knowledge of Photoshop, Maya and Unity
• Experienced in all levels of concept art production, UI, and product design
PROFESSIONAL EXPERIENCE
2021 – 2024 Storm8, San Mateo, CA
Sr. Art OS Producer. Game Supervisor for Home Design Makeover, Property Brothers, and Ellen Garden Restoration projects.
Reviewed and approved OS vendor production cost proposals, ensuring accuracy and alignment with budget expectations. Provided creative solutions, and constructive easy-to-follow feedback for vendors.
Closely monitored vendor performances, and provided clear communications to ensure high quality and timely deliveries of the assets. Maintained and updated OS production worksheets, ensuring both pre-production and production schedules are accurate and up-to-date.
2018 – 2020 Zynga, San Francisco, CA
Principal Artist. Developed in-game maps, and look and feel art to help establish the look of the environment in the game. Conducted art reviews, and provided feedback and direction for outsource vendors. Worked closely with the Art Director assisting with the creation of style guides and spec templates. Collaborated with 3D and Animation Leads to ensure optimum performance of all assets under a strict vert budget. Was responsible for Architectural Design, Concept Art, and Asset creation.
2016 – 2018 Machine Zone, Palo Alto, CA
2D Art Lead. Led the team of 2D artists working on the creation and development of concept art and production assets for Game of War. Mentored concept artists helping them to meet the expected quality and style within the set production time frame, and provided demos and one-on-one training. Collaborated with the Art Director to establish and maintain the outsourcing pipeline by creating style guides and workbooks. Trained the outsource vendors to meet the style and hit the quality bar by providing them with comprehensive feedback. Developed strong relationships across multiple departments such as Live Ops, 3D, Design, etc. Painted all types of in-game assets and designed PSD templates for easy asset exporting.
2013 – 2015 Disney Interactive, Palo Alto, CA
As a Senior Concept Artist, I’ve designed and painted buildings, props, look and feel pieces, and environments for battle select maps and battle scenes for Star Wars and Marvel Avengers projects, keeping with the executive director’s vision and maintaining authenticity and realism.
2004 – 2012 Electronic Arts, Redwood City, CA
Concept Artist at Visceral. Provided high end matte and concept paintings for environments and characters. Created comprehensive style guides detailing the overall visual goals. Worked to establish UI design, lighting and color palettes for game worlds. Painted world maps and was in charge of marketing art creation.
1999 – 2004 LucasArts Entertainment, San Rafael, CA
Provided high end background painting, 3D modeling, innovative concept and texture art for characters, props and environments.
GAMES SHIPPED
• Armed and Dangerous
• Dante’s Inferno
• Dead Space 2
• Dead Space 3
• Game of War
• Home Design Makeover
• Mercenaries: Playground of Destruction
• Property Brothers Home Design
• RTX: Red Rock
• Star Wars: Battlefront
• Star Wars: Episode 1 - Jedi Power Battles
• Star Wars: Galactic Battlegrounds
• Star Wars: Galactic Battlegrounds - Saga
• Star Wars: Obi-Wan
• The Godfather II
• The Simpsons Game
• The Sims 2
• The Sims 2: University
• The Urbz: Sims in the City
EDUCATION
1997 Bachelor of Fine Arts, Illustration
Academy of Art University, San Francisco, CA
EXHIBITIONS AND AWARDS
1998 Academy of Art College Gallery, SF. Graduation Show
1997 San Francisco Society of Illustrators Annual Show (Certificate of Merit)
Academy of Art College, San Francisco Annual Spring Show
1996 First Place Award in Head and Hands Drawing category
1994 Second Place Award in Applied Perspective category
1993 Honorable Mention in Figure Drawing category
SOFTWARE Photoshop, Illustrator, Painter, 3DS Max, Maya, SketchUp, ZBrush
REFERENCES Professional references provided upon request.
• Over 20 years of experience in the entertainment industry
• Contributed work on major video game titles, such as Game of War, Dead Space, Star Wars, and Marvel
• Classically trained in fine arts and current on most latest digital software
• Expert knowledge of Photoshop, Maya and Unity
• Experienced in all levels of concept art production, UI, and product design
PROFESSIONAL EXPERIENCE
2021 – 2024 Storm8, San Mateo, CA
Sr. Art OS Producer. Game Supervisor for Home Design Makeover, Property Brothers, and Ellen Garden Restoration projects.
Reviewed and approved OS vendor production cost proposals, ensuring accuracy and alignment with budget expectations. Provided creative solutions, and constructive easy-to-follow feedback for vendors.
Closely monitored vendor performances, and provided clear communications to ensure high quality and timely deliveries of the assets. Maintained and updated OS production worksheets, ensuring both pre-production and production schedules are accurate and up-to-date.
2018 – 2020 Zynga, San Francisco, CA
Principal Artist. Developed in-game maps, and look and feel art to help establish the look of the environment in the game. Conducted art reviews, and provided feedback and direction for outsource vendors. Worked closely with the Art Director assisting with the creation of style guides and spec templates. Collaborated with 3D and Animation Leads to ensure optimum performance of all assets under a strict vert budget. Was responsible for Architectural Design, Concept Art, and Asset creation.
2016 – 2018 Machine Zone, Palo Alto, CA
2D Art Lead. Led the team of 2D artists working on the creation and development of concept art and production assets for Game of War. Mentored concept artists helping them to meet the expected quality and style within the set production time frame, and provided demos and one-on-one training. Collaborated with the Art Director to establish and maintain the outsourcing pipeline by creating style guides and workbooks. Trained the outsource vendors to meet the style and hit the quality bar by providing them with comprehensive feedback. Developed strong relationships across multiple departments such as Live Ops, 3D, Design, etc. Painted all types of in-game assets and designed PSD templates for easy asset exporting.
2013 – 2015 Disney Interactive, Palo Alto, CA
As a Senior Concept Artist, I’ve designed and painted buildings, props, look and feel pieces, and environments for battle select maps and battle scenes for Star Wars and Marvel Avengers projects, keeping with the executive director’s vision and maintaining authenticity and realism.
2004 – 2012 Electronic Arts, Redwood City, CA
Concept Artist at Visceral. Provided high end matte and concept paintings for environments and characters. Created comprehensive style guides detailing the overall visual goals. Worked to establish UI design, lighting and color palettes for game worlds. Painted world maps and was in charge of marketing art creation.
1999 – 2004 LucasArts Entertainment, San Rafael, CA
Provided high end background painting, 3D modeling, innovative concept and texture art for characters, props and environments.
GAMES SHIPPED
• Armed and Dangerous
• Dante’s Inferno
• Dead Space 2
• Dead Space 3
• Game of War
• Home Design Makeover
• Mercenaries: Playground of Destruction
• Property Brothers Home Design
• RTX: Red Rock
• Star Wars: Battlefront
• Star Wars: Episode 1 - Jedi Power Battles
• Star Wars: Galactic Battlegrounds
• Star Wars: Galactic Battlegrounds - Saga
• Star Wars: Obi-Wan
• The Godfather II
• The Simpsons Game
• The Sims 2
• The Sims 2: University
• The Urbz: Sims in the City
EDUCATION
1997 Bachelor of Fine Arts, Illustration
Academy of Art University, San Francisco, CA
EXHIBITIONS AND AWARDS
1998 Academy of Art College Gallery, SF. Graduation Show
1997 San Francisco Society of Illustrators Annual Show (Certificate of Merit)
Academy of Art College, San Francisco Annual Spring Show
1996 First Place Award in Head and Hands Drawing category
1994 Second Place Award in Applied Perspective category
1993 Honorable Mention in Figure Drawing category
SOFTWARE Photoshop, Illustrator, Painter, 3DS Max, Maya, SketchUp, ZBrush
REFERENCES Professional references provided upon request.